![dragon age 2 ita dragon age 2 ita](https://wallpapercave.com/wp/akl13Bd.jpg)
Yet it almost pulled off its attempt to look inward, to turn the focus of the narrative upon the adventurer, the party and their role in the city. It's quite easy to see how you end up making a mess, too. In spite of the magnitude of the city and its surrounding mountains, for all the dramatic beauty there was to be found under the heavy, grey skies, treading these same few streets and paths time and again made them horribly familiar, until Kirkwall and its locale became a chicken run, its adventurers forever skirting its edges, pecking experimentally at the wire. Not only did Dragon Age 2 like to recycle the same cave and dungeon levels it couldn't help but send you on lap after lap around the same locations until adventuring felt like serving a newspaper route. For all the sense of scale that this great and terrible place tried to communicate, it slowly suffocated its visitors over the game's three acts. My adventure began on the cold stone streets of Kirkwall, surrounded by the city's towering buttresses and watched by its cruel and impassive statuary, and yet it also ended here too after what felt like a strangely stationary adventure. Dragon Age 2 had some great moments and it certainly had a lot going for it, but that didn't stop it being a ragged, stumbling and sometimes very flawed experience. In my most gentlemanly manner, I respectfully disagree with Dan's review of the game and, frankly, I'm baffled by the positive critical reaction that the game received. I don't understand the excitement that grasped the gaming press a year ago. This isn't a particularly clean line of work. She, along with many of my other companions, kept me going when I thought I might falter, and not only did they save my neck many times, they also saved Dragon Age 2. She was by my side as we stepped into another identikit dungeon, as we once more entered the caves under Sundermount, even as our city burned about us a second time and in a fashion that was suspiciously similar to it's previous conflagration. I'm also glad she stuck with me right to the end, because otherwise I might not have made it. The problem I have now is that I want an Aveline in every RPG I play. She also reflected the game at its very best: its strongest writing, its finest characterisation, its most engaging stories.
![dragon age 2 ita dragon age 2 ita](https://www.gamereactor.eu/media/88/dragonage2_238826b.png)
That's pretty impressive for a collection of polygons and voice samples. I'm glad I adventured alongside her, I cared very much about what she had to say and her support meant a lot to me. The travelling companion turned colleague turned captain of the guard was one of the very best examples of a strong, decent, uncompromised and well-rounded female character in gaming in a long, long time. If there's something special that I took away Dragon Age 2, something I really want to share with others or hold up as an example of what made the game worthwhile, it's Aveline.